II Summer course: Web 2.0 + DGBL

On July 4, 2017, Alvaro Guerrero and I were fortunate enough to be able to share our knowledge of Web 2.0 tools for the second time with the professors of our center.

It was an excellent opportunity to transfer and continue to disseminate everything learned in the Erasmus + Project to the entire center and to make the impact as high as possible. From the next course will not only be used cooperative, multiple intelligences or Web 2.0 in class, but also will begin to implement the use of digital games in the classroom as a means of acquiring, deepening and reviewing the contents.

Since it was the “second installment” of this course, we wanted to show our classmates some of the most interesting and useful applications and platforms that can be found today to improve students’ skills, knowledge and interest.

The presentation was done with the tool ZOHO, which is very useful and avoids many of the problems that we find when we want to share a PowerPoint or explain it on a computer that is not ours (changes the format, everything is disordered .. it sounds?)

Captura de pantalla 2017-07-10 a las 7.08.41.png

You can access the presentation in this link: LINK TO COURSE

The course-workshop started with a practice with Plickers, a tool that allows teachers to conduct surveys, questions, follow-ups and exams quickly and easily. With just a few cards and a tablet or mobile the teacher can, for example, after a class, get an idea of ​​what points or concepts have not been well understood by the students, or can also ask the whole class the results of Your exercises to see who have not been able to solve it. The possibilities are many, and the effort, very little.

We used it in the course to evaluate the use and progress of the use of Web 2.0 tools between the faculty and all were very surprised.

Captura de pantalla 2017-07-10 a las 7.08.46.png

Archivo_006.jpeg

Then we remembered some of the keys to use Web 2.0 in the classroom: What competencies can we foster with them, how to work with students, how to evaluate the work and the process carried out … this was the only theoretical part of the workshop and although it can not be considered the most fun, it is necessary to always be aware of the meaning of what we do.

The practical part was resumed with a Symbaloo created for the occasion in which the teachers could find the tools introduced in the course of last summer and the innovations of this course.

From there, each teacher was able to create his own Symbaloo of Web 2.0 tools, opting for those that best fit his courses and subjects.

The panel (Webmix) is structured in several parts. All the top are tools for primary, the lower, tools for ESO and Bachillerato (some appear on both sides) and all cells in pink are links to games and educational game platforms as well as resources to start using Learning Based on Digital Games in our classes. The grouping of the left are games for primary, and those of the right, for secondary and baccalaureate.

Captura de pantalla 2017-07-10 a las 7.09.00.png

//maristasbadajoz.symbaloo.com/embed/lurcole1?widget=106

GO TO WEB 2.0 TOOLS SYMBALOO 

After explaining the power and strength that these digital games can have in student learning, the classmates had some time to test those games and platforms and evaluate if they would use any in their classes of the next course.

After this practical time, the penultimate of the selected tools, Symbaloo Lesson Plan, was explained, one of the most suggestive options if we want to do Flipped Classroom or if we want to prepare review sessions for our guys. They were shown an example and a very enlightening video of the platform itself and they were taught how to edit and add content as well as how to share and track students.

After that, the most wanted part arrived by the teachers, to start to trastear, and to create their own Webmixes of Symbaloo as well as some resources and materials for the next course with Plickers, Padlet, Tackk, Zoho or Symbaloo Lesson Plan (to mention some of The most chosen when creating materials, activities and class sessions among the participating teachers).

And when they least expected it … came the surprise! One last application that fell in love with everyone present, Google Expeditions. With this App and a few virtual reality glasses (costing 3 euros) teachers could make educational expeditions to, for example, the interior of the human body, World War II, the main works of the Baroque or the history of the human evolution.

Captura de pantalla 2017-07-10 a las 7.10.34.png

This application comes prepared with information so that the teacher can take the students to different points of interest and can explain each element, it even brings explanations about each stop !!

 

Anuncios

Responder

Introduce tus datos o haz clic en un icono para iniciar sesión:

Logo de WordPress.com

Estás comentando usando tu cuenta de WordPress.com. Cerrar sesión /  Cambiar )

Google photo

Estás comentando usando tu cuenta de Google. Cerrar sesión /  Cambiar )

Imagen de Twitter

Estás comentando usando tu cuenta de Twitter. Cerrar sesión /  Cambiar )

Foto de Facebook

Estás comentando usando tu cuenta de Facebook. Cerrar sesión /  Cambiar )

Conectando a %s