Board Game: Create your society

One of the results of the workshop for teachers on Gamification and Games Based Learning has been the board game “Create your society”.

This game was designed after the workshop (less than a month after returning from Turkey) and its application in the classroom had excellent results in student learning. In fact, since the Erasmus + project has begun to introduce this methodology into the classroom, the academic results and motivation of the students have exploded.

Although it will not be until July when we present the gamification and GBL to the rest of the teachers of the Spanish center, and until the next course will not begin to see the first advances and creations by the cloister, we are sure that once they start using it, they will not be able to stop!

“Create your society” is a Serious Game that will help your students achieve the following objectives:

  • Understand and know what are some of the main rights that a society must protect (right to life and security, equality, freedom and private property).
  • Reflect on these rights and how they can be articulated, limited, specified and respected.
  • Empower creativity, critical thinking, the ability to relate and alternative thinking.
  • To help understand the points of view and the needs and interests of all people, whatever the particular circumstances and contexts in which they were born.
  • To lay the foundations for a meaningful learning of contractualist theories as well as reflection on the political philosophy and goals that any government should have.

The elements that make up the game are as follows:

  • Rules
  • Character Chips
  • Bill of Rights
  • Board

The game begins by giving each group of students (4 or 5 players) an envelope with the character cards, another with the rights, the rules, the board and a pack of posits.

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The following will be indicated the objective of the game and the situation will be contextualized:

Your goal is to create the best possible society.

CONTEXT:

You are members of a small city-state that has just run out of government. Those who run the city have died because of a terrible disease that has struck your home. There are only you and some 50 more citizens, some children and other old people, some rich, some poor, some middle class … Faced with the despair and chaos of not having rules, laws, or anyone to show you how to act, you have decided to unite and organize society from the beginning. Fortunately, a letter has come to you, signed by gentlemen called Hobbes, Locke and Rousseau, who tell you how to proceed in organizing society (the rules of the game). Along with the letter was a red envelope that apparently will also help you to think … (rights).

From here, students are instructed to read the rules and following the directions:

The students will have about 50 minutes to try to build their society. It is important that the teacher guides them, especially so they do not forget things as basic as they should choose a type of government if they consider it necessary, as well as some system to correct the errors of the system or criminal acts.

CHARACTERS:

RIGHTS:

The rights chosen to be part of the game are those that contractualists took into account when building their social theories. It is necessary to take into account that the game is thought to enhance the significance in the learning of these philosophers.

THE BOARD: 

ASSESSMENT: 

Although in the rules of the game it is said that the teacher will deliver a rubric … it is not true. At the end of the game, in the next session, the students themselves, in a large group, will elaborate the rubric.

Curiously in the classes in which they have been played, the same items have been evaluated: Coherence (between rights), justification and argumentation of their answers and depth.

It will be explained to the students that this part of the game is fundamental, since it will allow them to learn to evaluate better, to distinguish inconsistencies and good arguments and to be more prepared to have a critical and just mind.

They will evaluate the societies of their colleagues as they are exposed in a table created with their rubrics and scoring from 0 to 5 each item. Then it will be voted, according to the score obtained, which society is the best.

The winners have a positive, but, in my case, as everyone did very well, they were also given a coaster to each student with the following phrase “We do the impossible because the possible does anyone.”

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